ultimate admiral dreadnoughts pitch and roll. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. ultimate admiral dreadnoughts pitch and roll

 
06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others tooultimate admiral dreadnoughts pitch and roll  pitch and roll, weight systems etc are all core game mechanics found at every level

The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. How To Balance Ships for Ultimate Admiral Dreadnoug…Pitch and Roll. Less smoke interference. they cannot hit even from 15 20m distance. first some of the hulls and modules just do NOT like the pitch and roll mechanics. Amazing-Lengthiness1 • 2 mo. Ultimate Admiral: Dreadnoughts update for 6 July 2022 Major Update v1. 4 and 14. Seems working randomly at times. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. What does this mean? I like building and designing ships. the objective isn't to win battles as a real life admiral, it is exactly that in this game. For example, previously it was not possible to mount the dreadnoughts own guns on the dreadnought hull, now it should be. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. What does this mean? I like building and designing ships. . 06-1. But yes BBs have the best stability followed by CA. Showing 1 - 3 of 3 comments. And im just getting ships with 40 percent roll or pitch. Pitch and roll is about weight distribution. Design your own ships. But im not a naval engineer. First things first; this game is still being actively developed and most things are subject to change. That's good to know but that's not what I asked. What does this mean? I like building and designing ships. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. What you have to look for, in ship design is to have the lower number possible at accuary penalities modifiers (IIRC it s in accuracy section, itself between gun and armor). The 1890-1965 covers too much of pre and post dreadnought era causing constant requests for carriers, glide bombs, missiles, and land. #3. Barely an inconvenience. Ultimate Admiral: Dreadnoughts - Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Are you sure you have exact same tech? Lots of techs give buffs that might not be obvious. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Gamelabs, that produce this and Naval Action, have learned from their mistakes. Design your own ships. Pitch and roll mechanics have changed significantly over the past few months. Nor do i know how this works in game. Ultimate Admiral: Dreadnoughts. I am running 1. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. What does this mean? I like building and designing ships. What does this mean? I like building and designing ships. Seems working randomly at times. Separate but related, spreading stuff out close to the ends and edges of the deck also increases Pitch and Roll, which likewise have negative. We are absolutely excited with what we are making. Nor do i know how this works in game. Dec 26, 2021 @ 8:15am Not working. The next major update v1. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Every challenge is a "try again" type. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Get the The Dreadnoughts Setlist of the concert at V-Lounge, Victoria, BC, Canada on March 12, 2010 and other The Dreadnoughts Setlists for free on setlist. Only about $1. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at cruising speed and have high level towers, yet it feels like my crew is straight up drunk to the point of collapse. We are absolutely excited with what we are making. Seems working randomly at times. Ultimate Admiral: Dreadnoughts. 8K subscribers Subscribe 1. Anything less than this and the shell tries to penetrate 100% of the time. CheeseMerchant Dec 12, 2021 @ 4:57am. TBs have no smoke Screens, that should be DDs or even CLs (and can Cover Others ships inside the smoke), they are toughter then TBs, and If your CLs dont hit them outside of torp range your designs need some optimation, like use better towers, look at smoke interference, use longer gun barrels and look at weight offset, pitch and roll. 4. 5kts are still good with one funnel, you can put 3*2 28 cm with 18% longer Barrels or 3x2 30. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Turrets on center generate less roll instability, also, you carry one turret instead of two, so you save weight. 5 Belt 3×4 torp tubes, 1 facing. hitting Accuracy Question. FizzyElf Feb 25. Just after 5-6 months war broke out, and the enemy always have (especially the British) 2-3x more BB than meg. We are absolutely excited with. Under 'Stats' it's generally a good idea to check Pitch & Roll as it has some stat changes. but surely there is a. I use a mix of 8. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Historically most of the time there were at least some survivors even if the ship suffered a catastrophic magazine explosion. So total: 5x3 12''/76. I am running 1. Thanos could explain them despite being an idiot. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 2kn speed Smallest displacement Shortest range Maximum bulkheads Cramped quarters Worst towers Smallest funnel Forced boilers Best propulsion Best armour Reduced torp ammo Best acoustics 1. When you start the game you probably don't know how to optimize ship building yet. Ultimate Admiral: Dreadnoughts ; General Discussions >>>Beta v1. There is no tutorial on this. Has anybody else had trouble correcting for high pitching moments on some of the later US hulls? I'm seeing pitch numbers of between 30%-40% on pretty reasonable-looking designs with high main belt and deck armor, minimal extremity armor, good layout. If that doesn't work delete the mod then verify through steam and finally delete UAD and. The design focus of the DDs should be speed, range and firepower (not torps, 1 tube). A ship with over 45% roll would capsize in any kind of sea other than a flat calm. - Increased the TR capacity output, so that nations can overcome the losses of transports quicker according to the money invested. So I'm trying to work through the training missions with varied success. I am running 1. Nor do i know how this works in game. Everytime you add something to your ship it. We are absolutely excited with what we are making. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. ) and it cost $773,7111,400 with a noob crew,. - The new pitch & roll mechanic - The new gun caliber // - The new gun barrell // - The new citadel // - The new shell dispersion // - The long campaign experience, with peace and politics mechanics for the first time. But im not a naval engineer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. You don't have to mirror though. Ultimate Admiral: Dreadnoughts. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. There is no tutorial on this. NPC Accuracy. Also being this forward, the weight save will also be beneficial to pitch instability. Size of your ship or guns doesn't matter. Intended role- destroys everything 9/10. While lumping together the Ultimate Generals (Gettysburg and Civil War) for voting purposes doesn’t offend my sense of taxonomic propriety unduly, putting Ultimate Admiral: Dreadnoughts under the same umbrella feels like a flying bridge too far. Last edited by Lakel; Jul 9, 2022 @ 11:25am #5. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. If it rolls add some beam. Jul 7, 2022 7 min read Major Update v1. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I am running 1. Mobzonk Nov 26, 2022 @ 2:50pm. 1. Spolszczenie Ultimate Admiral: Dreadnoughts v1. ago. For the complete set, it remains to add the Yamato's ability to fly in space. I am running 1. Originally posted by chutche: putting them into sea control adds about 50% to their maintenance cost. Seems working randomly at times. I think this should be helpful: 1. It always take a while. 06 is finally available for all players! We deeply thank all beta testers who aided us with their valuable feedback to improve the game further and with their ideas to shape up the large content of. UA:D is better tactically. Is there something I am missing when creating the ships?Ultimate Admiral: Dreadnoughts. What you do with outdated ships?I am running 1. 2: once built, click on the port, select move, and move the ship where you want, you can take all or some ships, by manually clicking the ships or using the slider. but surely there is a. Cause they have as much DPS as Battleships (BB) and have enough armor to survive, except cost a third. Let us use older marks of guns. Yes, it works its in the hot keys at the top of the screen. A very durable and agile battleship but lacks the firepower to deal with small ships. . What does this mean? I like building and designing ships. This guide will be up to date as of September of 2023. Ultimate Admiral: Dreadnoughts. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Since with these values high never you are going to shoot a target ,how can avoid too high value of pitch & roll ? Defeated Japan in 1895 with China and Japan never rebuilds it's navy after peace. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Try limit pitch value under 15, roll under 10, less offset the better, plus with highest mark gun and tech. I am running 1. 000 tons (or what is written there) there. And im just getting ships with 40 percent roll or pitch. #2. I'm starting to get a little annoyed with this one. Game Name: Ultimate Admiral: Dreadnoughts. Deck- 4/0. What does this mean? I like building and designing ships. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Nor do i know how this works in game. 2. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. And im just getting ships with 40 percent roll or pitch. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. I am running 1. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. You just gotta know how to use them ;). But im not a naval engineer. 5), your "solution" bearing changes faster than your launchers can train. 5% Barbette weight -7. #4. Does having stable ship design with perfect roll, pitch and balanced weight between fore and aft also boost main gun accuracy?How do you you minimize the pitch and roll of a ship? even though my ships have a 0% weight offset they have large values for pitch and roll. Miscellaneous ; By Blackshmith; 228KB ; 1-- View mod page;. Ultimate Admiral: Dreadnoughts > General Discussions > Topic Details. Choice of tower can really affect balance as the better ones normally heavier. and I like that I as the military type, don't have complete control over every rivet and gun placement, only general control over the basic. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. UA Dreadnoughts Campaign: Actually Capturing Territories . Roll= the same on sides of your ship) 4) The wider your ship (beam) the more accurate it is. There is no tutorial on this. I'm using the Steam beta, is it just broken? I've had this issue since the pitch/roll patch was introduced. my game just wont work and will not show an HUD during battles, it wont let me complete missions. Ultimate Admiral: Dreadnoughts. I tend to keep them around 20-35. 9 Roll 5. Nothing I do does anything. but surely there is a. Commit 10x the required tonnage at least. There is no tutorial on this. AppDataLocalLowGame LabsUltimate Admiral Dreadnoughts ctrl+f "name":"britain","isMain" As result you will have array with British stats in the campaign. Ultimate Admiral: Dreadnoughts. The lower it sits in the water (!negative draught!) the more accurate it gets. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Max speed- 23kn. ABOUT THIS GAME ULTIMATE ADMIRAL: DREADNOUGHTS Design warships, command fleets, win the naval arms race for your nation. I am running 1. 05 Update== CAMPAIGN Map Expansion: Expanded the map to include the Mediterranean Sea and a larger. Well-deserved hit with the nerfhammer in 1. The pitch is roughly -16% base accuracy, +48% accuracy penalty from. Can we get clarification on what this means? 2 Link to comment Share on other sites. But im not a naval engineer. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. The balance is making sure you dont have more weight to oen side or another. Ultimate Admiral: Dreadnoughts. Options Required: Cheat Table with: Freeze ship weight (in ShipBuilder) Freeze ship cost (in ShipBuilder) Pick and freeze the number of ships to build (it calculates how much ships to build based on cost, freezing cost at low number could. Now. 7 % hit chance while they have a 20 or 30% even though im way more advanced and have trained crew, im at. 05 and 1. 18-25% pitch (empty) super battleship modern. #3. 08+ Feedback<<<(17/8/2022)In others is essential to use this. We are absolutely excited with what we are making and we hope. Make the turns in the game weekly instead of monthly. War-Damn-America • 2 yr. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. - Higher speed requires more funnel capacity. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Pitch roll, yes, but it is a secondary element. Is there something I am missing when creating the ships?Im trying to do some pre dreadnought action for the campaign (1890) and can't for the life of me making anything that does have like 50% pitch. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. It applies a straight penalty to it. We will provide the first beta on next week. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Sometimes, when you develop a new mark of gun, it means you can never refit some of your ships that use the older marks, since the refit will change all the guns, and the size of the guns may have changed so much that you can't use them at all. Ultimate Admiral – Dreadnoughts: my Streams on Twitch: with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Ultimate Admiral: Dreadnoughts > Technical Support > Topic Details. built only BB/BCs focused on long-range fire. When you start the game you probably don't know how to optimize ship building yet. Also things like transports being able to pump out. There is no tutorial on this. mimezinga. Currently,. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. Change the campaign from 1890-1965 to 1905-1925. What does this mean? I like building and designing ships. Sometimes a lot, maybe 10 minutes. Later, same campaign at the same location, Kyushu, 6 day campaign , no. (good example in Stealth17 Gaming recent tournament videos. Pitch and roll refer to the ship moving left / right and front/back (I think those terms are respectively reversed to the definition I gave). I am running 1. 06. or CA. There is no tutorial on this. Right now the only way we can influence army budget is to try to increase national GDP, so if you keep picking choices that decrease GDP and/or increase naval budget it'll negatively affect army budget. subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online. I am a rear admiral in the game, with top notch production facilities, crew, and ships. Ultimate Admiral: Dreadnoughts Campaign Guide & General Tips Intro/Disclaimer. For example, you can enlarge the citadel to reduce the pitch/roll, because by adding weight in the central parts of the ship will significantly increase its stability (Currently this effect is not. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. glythe Jun 30, 2022 @ 11:01pm. Minimize displacement and get speed up to somewhere around 26-28knots. Before you take on the dangerous waters of. 6" is about the maximum weight a person can handle. ,“超级战舰”1v9,大舰巨炮. So it would be nice if I make a refit for my ships. A key part of this process will be to hear from you - the. but surely there is a. Ultimate Admiral: Dreadnoughts. Build only Heavy Cruisers (CA). But im not a naval engineer. Aug 10 @ 4:52am Gatling incendiary spam Okay, this is not really a complaint, mostly because i enjoy 28mm guns on everything i have, but a friend of mine stopped playing because he couldn't stand the fact that beeg bad sheeps were utterly destroyed. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. but surely there is a. 05 beta feedback: gun aiming issue. Spanish had this bug 2 videos in the row). By: cyan027. 9" +15% barrel on the aft. Ultimate Admiral: Dreadnoughts aims to be the first game of its kind - a true naval warfare game - which offers a unique opportunity to design and build countless variations of realistic looking warships combined with an extremely in-depth and realistic combat model. Exponential speed limit for hulls: As ships reach a maximum speed barrier depending on the hull technology, then the engine weight needed to achieve a higher speed increases. Insert image from URL. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Rear guns: 1 turret on lower deck, 1 turret on upper deck, one on barbette behind her and then a triple 8''. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settings. r/ultimateadmiral. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. It depends. a slower ship could have more fuel and supply, and thus more range, and thus can catch up. 09. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. 整支舰队 [Ultimate Admiral Dreadnoughts],【终极海军上将:无畏】清帝国战列舰CQC,全炮开火的极致体验。. Better off just building small BB's and BC's. There is no tutorial on this. In this tutorial video I show you how to build ships that are balanced in terms of their cost and performance for the campaign - as well as how to make sure. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasThe interaction of ships with waves is now more characteristic depending on the weight offset, pitch/roll, beam/draught options chosen for their design. Type of shell and explosive, gun turret tech, length. but surely there is a. 3 or 0. SapphireUSOF • 1 yr. General Discussions. Showing 1 - 3 of 3 comments. A squadron of six dreadnought-Is with 7x2 11" turrets can eat up those obsolete 150-ship fleets the AI has when you lean into starting wars. Even with larger ships you have to make the deck armor 10 inches thick to get the ship evened out, but light cruisers and destroyers have debilitating pitch and absolutely unrecoverable roll that cannot be corrected for, no mater where, or what components you use. It takes around 5 min for me to load into a campaign. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. In general, the rule I use is this: - BBs; BCs; CAs I will focus in armor values. but surely there is a. Share · View all patches · Build 9074116 · Last edited 24 June 2023. . The enemies are still sailing around in 10. Ultimate Admiral: Dreadnoughts. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. Ultimate Admiral: Dreadnoughts. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. And im just getting ships with 40 percent roll or pitch. Ditch any gun smaller than that. Even with a huge front overweight pitch and roll stay quite low. If you choose to not do it, please do not report bugs to us. If you have a high center of mass, then you will get high Pitch and Roll. Either im missing something on how to correct pitch or its bugged. Nor do i know how this works in game. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. Make sure you only have the 1 save file and its name is Save_0. Give the player a text prompt that says: the enemy is moving to engage our fleet and the enemy CANNOT run away until 50% of either side's ships have been sunk. Also, I see no difference between historyal AI or. you have no. Its in the Assembly-CSharp. Adding superstructure armor will help reduce pitch/roll. 2. The ultimate trick is keeping all your weight center of the. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. I am running 1. 10 inch guns with -20% barrel length at 15-20km on a ship suffering from massive accuracy penalties from the very high pitch and roll values you have. Pitch is increased by adding or spreading weight above the main deck. Here is what it includes so far. 2x3 8''/56. , items that note +5% flaws or whatever) is the roll of the dice multiplier of the shipbuilding function. Prisoner exchanges, is your government asking your opinion. 05. Nor do i know how this works in game. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. i changed ammo from high he to even he ap and it increased the ships pitch. Italy might be slightly more difficult because you have enemies all around you and are also economically behind. 06 with the latest patch and I am having an issue with both pitch and roll numbers going into the red when I build on the modern battleship hull, though it affects others too. I get that its to balance the game but this is just straight up stupid at this point, like at 2 km, i have a 0. Ive never been out-techd. Sinjen Blackstar 2 hours ago. true. 5% Flash fire chance -7. So I finally start the 1930 Campaign with the Brits. Better off just building small BB's and BC's. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. There is no tutorial on this. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews. Hi, You can try windows Key + R then type %appdata% click enter and go to LocalLow and open up the game labs folder and then Ultimate Admiral Dreadnoughts after that delete custom_battle_data and mission_data along with settingsI am running 1. Take any ship, look at its roll. I can't get the the roll and pitch down upvotes. Taskmaster Challenge 12h April 2022 ‘Wanna Bet?’ Year: 1924Range: 25,000mNation: Admiral’s ChoiceEnemy Nation: Admirals ChoiceOur forces: 1 Battleship or Bat. 1. 1. Alternate role- broadside brawler 10/10. You start one, see what AI does and then redesign your ship to beat it. Yeah. What does this mean? I like building and designing ships. 2kn speedEven a blank 1940 hull has like 35% pitch for a destroyer. rrobes Jan 12, 2022 @ 3:59pm. What does this mean? I like building and designing ships. And im just getting ships with 40 percent roll or pitch. Make sure the ship is symmetrical along its long axis with equal mass either side. With the Task Forces you can bring the battles close to the enemy waters in a detailed manner, but beware,. but surely there is a. The game wants turrets moved as far to the bow and stern of the ship as possible just to get the numbers into the yellow zone. A ship with over 45% roll would capsize in any kind of sea other than a flat calm. - Adjustments to the ship physics to lessen the pitch motion. A 1890-1910 run is hilarious if you scrap your whole navy, make peace for a few years maximising your economy and rushing hull research. 1 inch guns, being a champ in pumping out enough shells to roll those . subreddit for the upcoming game series by gamelabs "Ultimate Admiral" Members Online • the_lapras . 1. - Main Guns sometimes just stop shooting. Belt- 11/6/4. You can just copy and paste it into the folder. @BrotherMunro: you have a good answer already. Anything below a BC in 1910 sea saws back and fourth like a fishing boat in a catagory 10 hurricane. There are three active youtubers now, and all of them manage to get their offset to near zero, and their roll also to low single digits. BB and run through it several times, it appears that the Ai greatly favors the NPC in:re the gunnery and. Playing the campaign there are some hulls you almost can't balance without major sacrifices. This is reasonably efficient. A ship with over 45% roll would capsize in any kind of sea other than a flat calm.